We are proud to invite you all to participate to the biggest boffering event in Northern Europe called Sotahuuto. The event has been running yearly since 2005 and has around 600 participants. Every year the theme for the event changes and so far we've seen battles from crusades to Wars of the roses. The combat rules vary a bit from the typical ones used in LARPs, Belegarth or Dagorhir but are easy to learn and can be found in English.
Date: June 29. - July 1.2018 (Friday to Sunday)
Location: Könnölän matkailutila, Rimmiläntie 739, 14450 Rimmilä, around 120km from Helsinki
Transport: Charter bus transportation available from Helsinki
Accomodation: Tents and some indoor beds available. Tents can be arranged by the organisers.
Food: Breakfasts, lunchs and dinners available. We strongly encourage to bring snacks.
Events: The actual battles take place from saturday morning to sunday afternoon. Saturday evening from around 1800 to sunday 1000 is "offgame" with no battles. Instead there will be time to participate group turnaments and socialisation.
Rules: Here is link to the current rules
Weapons: Weapons can be rented for 3-5€ from the organisers. The fee is to cover possible damages.
Sotahuuto is slightly different from most boffering events as it is armies against armies that have been set up before hand. Armies consists of teams that are usually groups of friends who have identical uniforms. In the event these teams are split into 6 armies that then rotate in 3 vs 3 scenarios. Points are given based on winning scenarios, surviving and how other teams rate you. After all scenarios one team will take home the trophy and gets their name signed on it.
Registration can be found at ilmoportaali.sotahuuto.fi
The rules of battle are simple. A hit from a weapon to a limb means that you can no longer use that limb and a hit to the head or torso eliminates you. A new hit to an already eliminated limb eliminates you. Losing both legs or both hands also eliminates you.
A hit is any hit of the weapons blade or affecting part (such as the tip of a club or a spear), that connects with the fighter as a consequence of an attack. Hits to clothes that are clearly apart from the body do not count. It is polite to let the attacker know whether the hit connected or not. Every hit, no matter how light, that connects, counts.
Everyone is responsible for acknowledging and keeping track of hits that they have taken. If someone didn’t take hits, you can mention this after the scenario directly to them or to a supervisor. In unclear situations, it’s best for everyone to take the unclear hit as a gentleman. This results in the least amount of problems.
About physical contact
It is legal to grab an opponent’s weapon. Grabbing the blade or affecting part is however not allowed and counts as a hit from the weapon to the hand.
Bodycontact between fighters is allowed. Grappling, pushing, tripping or wrestling, however, is not allowed. No technique may lead to locks.
It is allowed to push an opponent with a shield and pushing against an opponent’s shield. You may not rush or tackle opponents with your shield. You cannot hit with a shield or attempt to push over an opponent with it. It is allowed to push and control opponent’s shield with a polearm, mut you can’t attempt to wrestle them with it or hit opponents with the shaft.
If you have the opportunity to hit your opponent from behind or otherwise in such a way that they can’t see it coming, you should hit them as lightly as possible and avoid the back of their head and their kidneys.
Armor protects from a single hit in each hitzone (each limb, torso, head), where the armor is located, but only on the area which is covered by armor (A helmet doesn’t protect you if the hit connects to your unarmored neck). A fighter’s armor is replenished only after he/she has died.
After you have received a lethal hit, raise your hand above your head, and keep your weapon in your hand only upside down. It’s important, that everyone sees that you’ve stopped fighting. At first opportunity, move aside from the battle, and on your way try to disturb the rest of the battle as little as possible.
When you are out of the way, take a killrag and either attach it to your head or hold it above your head as you are moving away from the scenario area. A killrag is a brightly-coloured piece of cloth that’s sole purpose is to signal that you’re out of game. Remember to hold it up until you have left the scenario area. When returning to the break area, try not to pass through the battle lines of either your enemy or your allies. Do not talk with those still in battle, and don’t stay to settle any differences in the field, but settle it with the supervisors on the break area.
Pretending to be dead or blatant hiding among the dead is strictly forbidden, and may even lead to being removed from the event.
If during the battle you see a situation where someone is in true danger to get hurt, shout loudly “Hold!”. When this is done, the battle stops immediately and everyone shouts “Hold!” as loudly as possible. Remain where you are, until the dangerous situation has been dealt with and a signal is given about the battle being continued.
Not every situation is dangerous. For example, if someone’s sword has a loose tip, you can simply shout “Your sword is broken!” to the fighter wielding it. Falling to the ground is also not a dangerous situation, unless the person is in risk of being stomped on. Damage that has already been done, such as a twisted ankle, do not require a “Hold!” -shout, only someone to assist the hurt person to the first-aid area.
Supervisors’ task is to supervise the safety of the battle. If needed, they may stop the battle, if, for example, dangerous situation or action is present. They may also notify a single participant about their actions or behaviour. If necessary, the supervisors also act as referees, and must be obeyed. A person acting dangerously or blatantly breaking the rules may be removed from the scenario and even the event by a supervisor.
The minimum requirements for equipment are defined in chapters 3 and 4 of the detailed rules.